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This site has been designed primarily for the purpose of disseminating information about my game, Cairn Hill, and, when that game is completed, the game itself. If you'd be willing to help out with the game in any manner, I'd appreciate it. If you'd like to contact me, for any reason, please e-mail me at jihgfed@hotmail.com. Or, you can post any questions or comments you might have in the forum.
The game is entirely free, and so far as I can make it it's public domain and open-source. Check out the license (or lack thereof, rather) for more information.
The game itself is an RPG set in Wales in the 1920s. You play one of the younger members of the Hearthstone family: a powerful family with skeletons in its hallways and parlours, not just its closets. The members of this family cavort with, and often are, magicians, vampires, werewolves, fae, and other such creatures of legends and ghost stories. The Hearthstones control and exploit the surrounding countryside and villages, in turn offering these villagers their protection and stewardship. Think of them as a cross between the Addam's Family and a medieval fief.
The game begins as your father, the patriarch of the Hearthstone family, wielder of its power, is dying. There is no clear successor to his position. You play one of his six children, each determined, for his own reasons, to become the new head of the Hearthstone family; you must therefore accrue enough power that, when father does die, it is you who succeeds him. The course of the game is determined by how you choose to go about acquiring that power.
If you'd like a very succint overview of how the game is played, please check out the quick and dirty overview. The content section will provide a description of the game-world, and the mechanics section a description of game-play.
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The picture, norns.jpeg, above, is "Urd, Verdandi, and Skuld Weave Wyrd" by Arthur Rackham. It is, so far as I am aware, in the Public Domain.