The Changeling
Sometimes, fae will steal away the babies of humans, and put in their place faerie children. Their motives in doing so are not known to mankind. Within a year, at the very latest, the switch is reversed, and the faerie child is kidnapped, while the human is replaced. Such children are called Changelings. Only in very exceptional cases are the parents or child aware of what has occurred.
Very, very rarely, this procedure will be interrupted before completion. In such a case, the faerie child is left to mature in human society, and human child lives out its life amongst the fae.
Morgan is a faerie Changeling; she is not, in fact, of any blood-relation to the Hearthstone family at all... she is not even of the same species. She is, however, completely unaware of this fact (and because of this, I'll pass over the matter only very cursorily here, so as not to reveal too much which should remain hidden).
Like all fae, Morgan's mind and body can change very rapidly to accomodate for changes in environment. She can also learn to, to a degree, effect this change internally.
External links:
Changeling Legends from the British Isles: A number of folktales and legends regarding faerie baby-snatching.
Changelings: An academic (but very accessible, and interesting) essay on changelings.
In-game rules:
- Every week, Morgan may give a +1 bonus to all of either her physical (Agility, Dexterity, Fortitude, Strength), mental (Intelligence, Perception, Wits), social (Artistry, Charisma, Intrigue), or magical (Animism, Chaos Magic, Sympathetic Magic) statistics. If she does this, she must choose a corresponding decrease in one of those categories. You'll notice that Cabbala, Metempsychosis, and Necromancy are not included; this is because these spheres are predominantly human, and therefore difficult to affect through Morgan's fae nature.
- When Morgan has remained in a particular environment for an extended period of time, she tends to take on characteristics of that environment (in other words, she becomes more like the fae who inhabit that area). This can be harmful, or it can be beneficial, but it will never be hidden; it will always be made apparent to the player somehow, even if only textually ("Morgan: Hmm... it's odd, but I have a sudden craving for baby meat!"... or something. (just a joke, there are no baby-eating fae, so far as I know)).
- Morgan has much greater difficult casting Metempsychosis spells than do other characters; it deals, after all, with the human mind, and she is not nor will ever be human. +10 difficulty for Metempsychosis spells. Similarly, any Metempsychosis spells cast on her are at +10 difficulty (if she is casting one on herself, this increase in difficulty is compounded).
- As with all fae, cold iron cuts through Morgan's flesh like a hot knife through butter. She cannot pick up a normal fork without experiencing great pain (all the cutlery at the Hearthstone estate is, of course, silver). If damage done to her by an iron object is blunt, it is automatically converted into critical (any armour she is wearing can still "blunt" this critical damage), and if the damage done to her would already have been critical, any which gets past any armour, wards, etc. is doubled.
Morgan § Characters § Home
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