The more a character carries, the more difficult it becomes for him to move quickly and effortlessly. In game terms, this lowers his Agility, and his Endurance for the purposes of travelling efficiency.
All encumbrance is expressed in weight: size or cumbersomeness is no concern. A character's ability to carry items is determined by his Strength; a character can carry up to 30 + (2 × Strength) in lbs. before being encumbered. Beyond that, encumbrance is judged by a scale which increments by 5 + Strength. For each notch, starting at 30 + (2 × Strength), Agility and travelling Endurance are lowered by 1 (so long, of course, as the encumbrance remains the same).
For example, let's say a character with 6 Strength wants to lug around 100 lbs. worth of items. He could carry up to 30 + (2 × Strength), or 42, lbs. before being encumbered. Passing this mark gives an Encumbrance of 1; for every 5 + Strength , or 11, above that, Encumbrance is increased by 1. This makes the formula for determining Encumbrance:Enc. = (total weight - (30 + (2 × Strength))) ÷ (5 + Strength), rounded up (formula only valid, of course, if total weight is greater than 30 + (2 × Strength)).
So in this example, that would be:
An Encumbrance of 6 makes the character lose 6 from Agility, including in Combat, as well as 6 from Endurance for the purposes of determining how fatigued he becomes in travel. Obviously, this is quite detrimental, so efficieny in organizing equipment is extremely important. There are many ways to optimize your character's packaging system, including:
N.B., none of the above which change an item's weight for the purpose of determining Encumbrance change the weight of that item for any other purpose, such as lifting or telekinesis.
Some information on how additional party members will affect how much you can carry will be put here, as soon as I figure it out.
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